May-23-2002 Version 0.55
*new and improved code bloat
*dropped SSE requirement. Added fallback path for Pentium MMX or equivalent
*added 3DNow! optimization in vertex setup.
*major overhaul to the lfb stuff, great performance increases here and there
*improved palette management

May-14-2002 Version 0.52
*fixed some color combiners, Gex3D looks right now (and potentially other games as well)
*added some of the automatic texture management functions for Sub Culture and others

Version 0.51 - non-public interim release

May-07-2002 Version 0.5
*first public release